JiLi333 Hit frequency Meaning and the Common Misreading
Hit frequency (also called hit rate): Spins that return a win of any size, however small, as a proportion of all spins, apart from what is returned in total over time.
- Term
- Hit frequency
- Short for
- also called hit rate
- Set by
- Whoever made the game: the studio sets it in the paytable and reel maths
- Where you meet it
- Spec sheets and studio info panels, with fewer publishing it than publish RTP
- Not the same as
- It would be wrong to equate hit frequency with RTP or volatility, something comparison tables sometimes encourage by blurring the three into one 'how good is this game' impression. A full picture needs all three numbers, which move independently; a game might hit often and be low in volatility, hit often and be high in volatility, or fit another combination.
Most of the confusion about hit frequency comes from using it loosely when it has a precise meaning.
Hit frequency (also called hit rate) — Spins that return a win of any size, however small, as a proportion of all spins, apart from what is returned in total over time.
What Hit frequency actually means
| Field | Value |
|---|---|
| Term | Hit frequency |
| Written out | also called hit rate |
| In one line | Spins that return a win of any size, however small, as a proportion of all spins, apart from what is returned in total over time. |
| Fixed by | Whoever made the game: the studio sets it in the paytable and reel maths |
| Where you meet it | Spec sheets and studio info panels, with fewer publishing it than publish RTP |
It is a plain tally, hit frequency: what portion of all spins land some payout, small ones below the stake included. RTP, volatility and this figure all trace back to the game’s paytable and reel maths, and this one answers something else entirely. The long-run total returned belongs to RTP, its distribution between frequent-small and rare-large belongs to volatility, and the rate at which the reels stop on any winning combination at all belongs to hit frequency, which describes nothing else.
The common misreading
Players frequently read a high hit frequency as a sign the game is ‘looser’ or more rewarding. It does not follow. It is possible for a game to hit on 40% of spins and return only 90%, because most of its hits pay less than the stake, and for another to hit on 15% of spins and return 97%, because its hits pay well. Nothing ties the frequency of a win to the size of the total return; the two are set separately.
It would be wrong to equate hit frequency with RTP or volatility, something comparison tables sometimes encourage by blurring the three into one ‘how good is this game’ impression. A full picture needs all three numbers, which move independently; a game might hit often and be low in volatility, hit often and be high in volatility, or fit another combination.
A worked example
Read a 25% hit frequency as roughly one winning spin in four across a large sample, with the other three coming back empty. Moderate RTP and volatility would give something like 100 winning spins in 400, and most are likely to pay less than the stake. Those 100 wins might add up to more or to less than the stake, and that figure gives no hint which; RTP does.
Using it in practice
Expect longer visible dry spells when hit frequency is low, beyond what the RTP suggests, and keep in mind that this affects how a session feels whatever the long-run maths says. If hit frequency appears alongside RTP from the studio, combine them: together they say far more about the session experience than one number does alone. It reads best alongside volatility explained, because the same clause tends to cover them together.
Where the studio publishes no figure behind a term like Hit frequency, which turns up across this site’s game pages, the page says so and does not quote a comparison site’s number. Because of this, parts of several spec tables are simply left empty.
Checking Hit frequency at JiLi333
- At JiLi333, open a game and track down its info or help screen.
- Use the definition above to make sense of Hit frequency when you find it there.
- To decide what to play at JiLi333, look at the same entry for another title first and compare.
- At JiLi333, record your stake and your stop point before you play a round.
Related terms defined here
FAQ
Hit frequency: can a casino change it?
Not on this site's evidence. When the game's own mathematics sets the value behind hit frequency, it is the studio's rather than the operator's, and a studio that publishes nothing leaves no outside source able to confirm it.
How can I put Hit frequency to use when selecting a game?
Expect longer visible dry spells when hit frequency is low, beyond what the RTP suggests, and keep in mind that this affects how a session feels whatever the long-run maths says. If hit frequency appears alongside RTP from the studio, combine them: together they say far more about the session experience than one number does alone.
How is Hit frequency usually misread?
Players frequently read a high hit frequency as a sign the game is 'looser' or more rewarding. It does not follow. It is possible for a game to hit on 40% of spins and return only 90%, because most of its hits pay less than the stake, and for another to hit on 15% of spins and return 97%, because its hits pay well. Nothing ties the frequency of a win to the size of the total return; the two are set separately.